121 Tips for Better BridgeThis is a book for the three million 'social' bridge players (in the UK alone) who know the rules and can play a reasonable hand, but want to refine their skills and improve their understanding of the game. |
Contents
You must have exactly four cards in a major suit to use Stayman | 20 |
A double of 1NT should always be for penalties | 27 |
Keep your preempts pure first and second in hand | 33 |
33 | 51 |
38 | 57 |
43 | 64 |
31 | 72 |
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Common terms and phrases
1-level 1H NB 1NT NB Acol asks partner auction Bob Hamman bridge game bridge players cash club suit count Cue-bid Dealer South declarer's defeat the contract defence diamond diamond suit doubleton duck dummy dummy reversal dummy's E/W Game East's endplay entries extra tricks finesse Fourth Suit Forcing gain the lead Game contract hearts high card honour key-cards long suit lose losers Losing Trick Count major suit minor suit N/S Game NB 4NT NB NB nine tricks no-trump contract NT contract open the bidding opened 1H opening bid opening lead opens 1NT opponent's suit opponents bid overcall partner holds partner opens partner's suit pass penalties plays low points pre-empt re-bid Rubber bridge ruff ruffing score sequence singleton six-card suit Slam spade suit spades Stayman stopper suit contracts take-out double unbid suit void Weak NT West leads West's winners