1996 Symposium on Volume Visualization |
Contents
Preface | 5 |
Fast Rendering of Irregular Grids | 15 |
Tuesday October 29 1996 | 22 |
Copyright | |
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Common terms and phrases
3D texture maps algorithm approach basis images beams Blunt Fin buckets clipping planes coefficients coherence color map complexity component Computer Graphics convex convolution cubic curvilinear grids data slices data structure dataset derivative filter direct volume rendering efficient Equation error event queue Figure flow graph hardware IEEE implementation interactive interpolation filter intersection interval tree irregular grids isocontour isosurface isovalue linear Mach number memory mesh nodes number of cells octree opacity optimal output parallel parameters performance pixel points polygon polyhedra preprocessing processing projection propagation range ray casting ray-casting regular rendering pipelines resampling run-length encoding samples scalar field scanline seed set shear-warp factorization SIGGRAPH slab sorted space speedup splatting stored surface sweep sweep-plane techniques Teramac tetrahedral texture maps tion transformation traversal triangles unstructured grids V₁ vector field vertices view angle Voltx volume data volume rendering Volume Visualization voxel Workshop on Volume