3-D Graphics Programming with OpenGL

Front Cover
Que Corporation, 1995 - Computers - 511 pages
Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.

Contents

Contents
1
Basic Graphics Programming
7
Images and Texture Mapping 377
13
A 2D Computer Graphics Primer
20
Rotating a Shape
30
Building a 2D Graphics Application
42
Running the GRAPH2D Application
50
Summary
64
Running the MINOGL Application
129
Summary
137
Drawing Shapes and Using
141
Defining and Drawing Lines
151
Lighting 3D Objects
255
Creating a 3D Scene
319
Creating a 3D Scene
320
Advanced OpenGL Programming
375

Defining a 3D Object
66
How the GRAPH3D Program Works
89
The Minimum OpenGL Program
110
Building the Minimum OpenGL Application
122
Using Blending Antialiasing and Fog
441
Using Fog
451
319
499
Copyright

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