Autodesk 3ds Max 8 New Features and Production Workflow3ds max is used to create high-quality film effects in major Hollywood features such as The Matrix Reloaded, X-Men, and The Ring. It is equally popular among game developers, who use it to create stunning visuals in the top games. This book and DVD package, part of Autodesk Media and Entertainment's Official Training Courseware, focuses on the new features in 3ds max and how they fit into the overall workflow. These are major topics of interest for intermediate to advanced users upgrading to version X of the software. This package quickly gets them up to speed and back to work. The book and training DVD are seamlessly integrated. On the DVD, an instructor leads the animated tutorials and visually demonstrates each technique in real time. The book clearly demonstrates each step and is a handy reference. |
Contents
Objectives | 2 |
Working with Selections | 9 |
Unwrapping the Head | 22 |
Pelt Mapping Setting Edges and Faces | 28 |
Rendering UVW Templates | 34 |
4 | 43 |
5 | 65 |
Biped | 91 |
Common terms and phrases
3ds Max adjust animation appears apple Apply Attribute biped bone button Cancel changes Channel character character's choose click OK Cloth Color Configure Controller create Current Curves default Delete dialog Direct Display Edge Edit Editor Element Enable Envelopes exercise Explorer Faces Files\Autodesk Frame Geometry gnome hair head highlight improvements Include lesson Light Limit Links Load look Material menu Merge mesh mode Modifier Modifier List Motion move Name Node Note Notice Open the file Options panel Parameters pass paths Pelt Point Properties range record Remove Render Reset result Right-click Ring rollout Root Save Scale scene seams Select Show Simulate Skin Smoothing Standard style System Texture tool Tracks Transform Position Transform Rotation turn twist Type Unwrap upper Vault Version Vertex vertices View viewport Weight window World XRef Objects