Action!: Acting Lessons for CG AnimatorsIn order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
Contents
Foundations of Animation | |
Stanislavskis System | |
Commedia dellArte | |
Bioenergetics | |
Using the Work of Michael Chekhov in Animation | |
Essences | |
Laban Effort Analysis | |
Alba Emoting | |
The Voice and VoiceOver Acting | |
Creating Lip Sync and Facial Performance for Voiced Characters | |
APPENDIX About the Companion DVD | |
Common terms and phrases
accompanying DVD acting action actor Alba Emoting allow animated character Arlecchino arms audience begin bioenergetics body Brighella camera Chapter character types character voices character’s Chekhov technique chest Commedia Commedia dell’Arte Constantin Stanislavski create Effort shape energy exaggerated example exercises exhalation explore eyes feel flexible float floor foot footage forward frame front given circumstances grotesque hand head hips human imagination inhalation interact keyframe lazzi legs lip sync look mask masochist Maya Meet the Robinsons Michael Chekhov Moscow Art Theatre motion mouth move movement movie muscles natural neutral breath pattern performance person physical pose posture psychological gesture psychopath Pulcinella pull qualities quick Ratatouille Relax your right rigs scene schizoid script shown in Figure shows an actor sound space spine squash and stretch Stanislavski Stanislavski system super objective theater torso understand visemes vocal voice-over walk wring