Adaptive Voxelization for Accelerated Ray Tracing |
Common terms and phrases
abstract data types Accelerated Ray Tracing adaptive subdivision Apple Computer Arvo bbox.Minima bigori Boolean ceil maxima child voxels child voxelspace Class Ray Scene class VoxelSpace clipped_ori Computer Graphics David Kirk delta dist dist[small double Dimension double& tmin epsilon Figure fire_ray hit floor minima.x from_refracted Geometry heuristic high_x high_x++ hit.reflect_coeff hit.type image plane Image Synthesis index1D_inc index3D int VoxelSpace Intersect Ray& ray intersection tests Jevans 89 Jevans and Wyvill L-System low_x low_y low_z maxima.x memory allocation method minima.x Nesting new_ori[a number of objects obc index obCache object oriented objectCount octree approach oldindex3D oldsmall Proceedings of SIGGRAPH Pseudocode published as Computer ray.direction RayTracing Recursive ray refracted register int rendering testbed return hit->obj->Shade return theGeom spatial subdivision approach static int surface total number trimming shader Turner Whitted uniform spatial subdivision vertical edge voxel grid voxel space voxel_size voxels index voxels index]->objects VoxelSpace object vsCache vsCacheCnt vsPtrCache vsPtrCacheCnt Wyvill algorithm