Advances in Visual Computing: 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010, ProceedingsGeorge Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ronald Chung, Hammoud, Muhammad Hussain, Kar-Han Tan, Roger Crawfis, Daniel Thalmann, David Kao, Lisa Avila The three volume set LNCS 6453, LNCS 6454, and LNCS 6455 constitutes the refereed proceedings of the 6th International Symposium on Visual Computing, ISVC 2010, held in Las Vegas, NV, USA, in November/December 2010. The 93 revised full papers and 73 poster papers presented together with 44 full and 6 poster papers of 7 special tracks were carefully reviewed and selected from more than 300 submissions. The papers of part I (LNCS 6453) are organized in computational bioimaging, computer graphics, behavior detection and modeling, low-level color image processing, feature extraction and matching, visualization, motion and tracking, unconstrained biometrics: advances and trends, 3D mapping, modeling and surface reconstruction, and virtual reality. Part II (LNCS 6454) comprises topics such as calibration, pose estimation, and reconstruction, segmentation, stereo, registration, medical imaging, low cost virtual reality: expanding horizons, best practices in teaching visual computing, applications, and video analysis and event recognition. Part III (LNCS 6455) mainly contains papers of the poster session and concludes with contributions addressing visualization, as well as motion and tracking. |
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action algorithm analysis applications approach Bebis Berlin Heidelberg 2010 camera color Computer Vision contour coordinates corresponding curve database dataset defined deformation descriptor detection disparity distance distortion edge eikonal equation environment equation error estimation evaluation extracted Figure filter frame function Gabor filters Gaussian geometry gradient graph Heidelberg homography IEEE image registration image segmentation implementation interaction interface ISVC lay length LNCS marker matching matrix merge merge algorithm motion multi-touch multiple nodes object optimization orientation paper parameters particle particle filter Pattern Recognition performance pixel points pose prismfield problem Proc proposed method R-trees RANSAC reconstruction regions registration rendering robot robust sampling scene segmentation selection sequence shader shape shown shows simulation space Springer-Verlag Berlin Heidelberg stereo structure surface surface normal techniques Technology texture tion tracking transform tumor USA University values vector visual voxels window