Adventures in Artificial LifeA book/disk package that explores every aspect of artificial life. The software bundled with the book includes two versions of a Conway Life program (one for DOS and another that runs under Windows); a genetic algorithms program (simulates a world in which small, cell-like creatures must develop instincts to help them find food); an expert system; a computer game that "learns", and more. |
Contents
An Introduction | 1 |
The History of Artificial Life | 17 |
How ALife Works | 35 |
Copyright | |
6 other sections not shown
Common terms and phrases
a-life a-life programs answer ant's ants artificial intelligence artificial life forms ATTITUDE 00 behaviors Brooks button capable Cascade virus cells chapter Christopher Langton clicking complex computer programs computer viruses Conway's Game create creatures Denzuk determine display example expert system files Fish Expert System Gene genetic algorithms Genghis genotype grid Guess the Animal hard drive Home Medical Advisor HOUSE CAT images infected input knowledge base Langton living look machine vision main menu main screen manipulate mating MicroAnts move mutation neural network neurons node Number of Food object on-screen option output patterns Press any key press Enter press Escape questions realistic reproduce researchers roach robot Rodney Brooks sensors SHIELD ENERGY shown in Figure SimAnt SimLife simple specific Speed subsumption architecture thinking Tierra tion tree Ultima Underworld viewpoint virtual reality virtual world VR environment VR systems VR world window