Computer Chess CompendiumFor many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI. |
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Common terms and phrases
algorithm alpha-beta analysis ation attack axb5 backward pawns best move bishop Black branching factor bxc3 bxc6 calculations capture checking moves checkmate chess player chess position chess program chunks computer chess considered Cray Blitz cxd5 d4 cxd4 defense depth doubled pawns Dxc3 dxc4 dxc5 dxe4 dxe5 endgame EPAM evaluation function example exd4 exd5 Exd6 exf5 factor Figure fxe5 game tree goal hash table heuristic search human iteration ition Kaissa killer heuristic king knight legal moves machine mate material balance minimax Mychess node number of moves opponent opponent's Ostrich PARADISE passed pawn pawn moves pawn structure phase piece plausible move play possible problem processor queen quiescence search replies rook routine score search tree selection sequence solving static evaluation strategy tactical TECH terminal tion tournament transposition table tree search variation White