Design for how People LearnProducts, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience. |
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able activities actually already Appalachian Trail audience banner blindness Basically behavior better brain challenge Chapter client closet coaching concepts create develop dough driving e-learning course elephant emotional context employee encode environment Episodic memory example extrinsic feedback flashbulb memory focus gaps goal going Goofus and Gallant idea implementation intentions instructional design Interactions intrinsic motivation irate JavaScript job aids knowledge learning design learning experience learning objectives learning styles long-term memory Marianna material multiple novice options pay attention practice pretty probably problem procedural memory procedures proficiency questions remember require retrieve rewards rider role-plays scenarios self-efficacy Sensory memory shelves skills SOCIAL PROOF someone specific story strategies structure stuff take a look talk task teach tell there's things True/False types of memory understand visual what's Yes/No