Contents
chapter | 5 |
chapter | 15 |
Design of software architectures | 23 |
Copyright | |
21 other sections not shown
Other editions - View all
Design and Use of Software Architectures: Adopting and Evolving a Product ... Jan Bosch No preview available - 2000 |
Common terms and phrases
abstract factory pattern abstraction achieve adaptation addition application archetypes archi architect architectural design method architectural pattern architectural style architecture assessment architecture transformation artefacts aspects Axis Communications behaviour Bosch business units changes chapter communication communication protocols computation decomposition defined design pattern design process dialysis system discussed domain engineering unit domain functionality effects embedded systems entities evaluation evolution example existing explicit fire-alarm system fulfil functional requirements graphical user interface hardware identified implementation implicit invocation incorporate input instance iteration layers maintainability measurement system ment nents object object-oriented frameworks organization performance presented problems product-line approach product-line architecture product-line assets product-line components product-specific quality attributes quality requirements real-time relevant reliability requirement specification reusable assets reuse scenarios selected sensor simulation software architectural design software development software engineer software product line software reuse software system techniques time-to-market tion typical versions
References to this book
The Art of Software Architecture: Design Methods and Techniques Stephen T. Albin No preview available - 2003 |
Modeling Variability for Object Oriented Product Lines: Workshop at the 17th ... Matthias Riebisch No preview available - 2003 |