Emergence: From Chaos to Order

Front Cover
Oxford University Press, 1998 - Computers - 258 pages
In Emergence, Holland demonstrates that a small number of rules of laws can generate systems of surprising complexity. Board games provide an ancient and direct example: Chess is defined by fewer than two dozen rules, but the myriad patterns that result lead to perpetual novelty and emergence. It took centuries of study to recognize certain patterns of play, such as the control of pawn formations. But once recognized, these patterns greatly enhance the possibility of winning the game. The discovery of similar patterns in other facets of our world opens the way to a deeper understanding of the complexity of life, answering such questions as: How does a fertilized egg program the development of a trillion-cell organism? How can we build human organizations that respond rapidly to change through innovation? Throughout the book, Holland compares different systems and models that exhibit emergence in the quest for common rules or laws.
 

Contents

1 Before we Proceed
1
2 Games and Numbers
16
3 Maps Game Theory ComputerBaseil Modeling
28
4 Checkers
53
5 Neural Nets
81
6 Toward a General Setting
115
7 Constrained Generating Procedures
125
8 Samuels Checkersplayer and Other Models as Cgp s
143
9 Variation
161
10 Levels of Description and Redution
188
11Metaphor and Innovation
202
12Closing
221
References
249
Index
252
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