Enchantment - Fire in the MindThis d20 supplement focuses on enchantments. The school of enchantment is a very powerful, but very personal form of magic that allows characters, places, and things to affect the minds of others. With this magic, characters and game masters can make someone fall in love, pledge devotion to a task, or defend a place with his very life. |
Common terms and phrases
Ability to cast action Range alignment ARCANE NECROMANCY SPELL armour base creature becomes BLOOD ENCYCLOPAEDIA ARCANE BLOOD SLAYER'S bond caster level chaotic evil Charisma bonus charm person charm-designator spell Close 25 ft COMPONENTS THE CURSED compulsion-designator spells d20 System Trademark DARK ROAO dark temptress daze dispelled Dominion II effect empath Enchantment Level enchantment magic enchantment school enchantment spells ENCYCLOPAEDIA ARCANE NECROMANCY existing level Favour's Focus ft./level gains Games Master Geldon hit dice hit points humanoid of medium License LUIS THE NEOPHYTE mage MAGICAL ITEMS material components MATERIAL PLANE SEAS maximum number mind mind-affecting spells mindmender NECROMANCY SPELL COMPONENTS negates Spell Resistance Non-Player Characters once Open Game Content OPEN GAME LICENSE Player Characters potion Prerequisites prestige class puppeteer puppeteer's ROAO THE MATERIAL save DC Saving Throw SEAS OF BLOOD skills Sor/Wiz Souls spellcasting class Spells per Day System Trademark logos thrall Torc Touch Target undead victim wearer Willpower Wizards