Games Trainers PlayGet any training session off the ground fastor jumpstart one whenever it lagswith the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job. |
Contents
The Advance Letter | 3 |
Thought Page | 9 |
Group Movement | 15 |
Swap Shop | 23 |
Getting Acquainted | 39 |
The Mystery Person | 45 |
Scavenger Hunt | 51 |
Who Are You? | 57 |
Time to Share | 133 |
Consciousness and Competence | 141 |
Listening and Following Directions | 205 |
Following Oral Directions | 213 |
Riddles | 219 |
Mismatched Job Perceptions | 225 |
65 | 227 |
How Observant Are We? | 231 |
ESP IceBreaker | 65 |
The Pike Hot Stove Syndrome | 71 |
The Argument of Obviousness | 79 |
Waiting to Get Started | 89 |
Five Easy Questions | 95 |
Thinking on Your Feet | 101 |
Nominal Group Technique | 107 |
Motivation Exercise | 115 |
Who Do People Want from Their Jobs? | 121 |
Accentuate the Positive | 127 |
The Misplaced Dot | 237 |
Old WomanYoung Woman | 243 |
Golf Ball in the Bag | 251 |
The Unseen Square | 259 |
A Person Bought a House | 267 |
The Sixteen Dots | 273 |
Pretesting Trainees | 283 |
Grade Your Partner | 289 |
Letter to My Boss | 297 |
Copyright | |