Infinite Game Universe: Level design, terrain, and sound

Front Cover
Charles River Media, 2002 - Art - 428 pages
This book/CD-ROM package, a sequel to Infinite Game Universe: Mathematical Techniques, focuses on level design, terrain, music, and sound, providing programmers with source code, techniques, and reference materials needed to create gaming environments. Early chapters show techniques for storing game level information and discuss creation, storage, and algorithms for various landscapes. Later chapters detail sound, language, and graphics techniques, and discuss the decision making process for the target platform. The CD- ROM contains applications used to generate images. The author has written articles and a previous book on game programming. Annotation copyrighted by Book News, Inc., Portland, OR