Machine Intelligence, Volume 14Edinburgh University Press, 1995 - Artificial intelligence Vols. 1-6 (1967-1971) comprise Proceedings of the Machine Intelligence Workshop; v. 7 (1972)- based on the International Machine Intelligence Workshop. |
Contents
Game mastery and intelligence 3 | 3 |
Reacting planning and learning in an autonomous | 29 |
Multientity models | 63 |
Copyright | |
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Common terms and phrases
abduction achieve action agent algorithm Algorithmic Learning Theory applied Artificial Intelligence attributes background knowledge Bongard problems Boolean BOXES chess classifiers collinear complete component computational concept condition constraints control rule corresponding database default default logic defined definite clause depth of win derivation described domain endgame execution exists finite formula given GOLEM Horn clauses hydrophobic hypothesis imm_X Inductive Logic Programming input knowledge representation lggs logic pro Machine Intelligence machine learning method Michie Muggleton multi-agent multi-agent plan multi-entity model multi-linear functions negative examples node noise normal logic program operators order-sorted output perceptual-chunks plan representations planner polynomial positive examples predicate symbol problem Progol Prolog protein qualitative reverse([a robot Section sorted speed-up effects strand strategy structure subset surprising fact task Theorem theory tion TR programs TR tree training session utility value variables variation