Mastering Autodesk 3ds Max Design 2011Autodesk’s official guide to architectural visualization using 3ds Max Design Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes essential material for students preparing for the new Certified Associate and Certified Professional exams. Examples come from projects that architects, designers, and planners actually encounter each day, while the workflows and instructions have been tested in real-world applications.
Mastering Autodesk 3ds Max Design 2011 covers every facet of this powerful program. |
Contents
Introducing 3ds Max Obiects | 1-81 |
Creating Shapes with Splines | 2-79 |
Obiects | 4-1 |
Working with External Design Data | 4-154 |
Creating AEC Obiects | 5-89 |
Organizing and Editing Obiects | 7-48 |
Light and Shadow | 7-73 |
Enhancing Models with Materials | 8-77 |
Using the 3ds Max Camera | 9-109 |
Organizing Obiects and Scene | 9-178 |
Understanding Animation | 9-246 |
Creating Animations | 9-325 |
Finishing It Off Atmosphere Effects | 9-501 |
Appendix | 9-574 |
Appendix D | 140 |
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Common terms and phrases
3ds Max Design adjust Align appears AutoCAD Autodesk Autodesk 3ds Max axis changes Chapter choose Click and drag click OK Click the Select Click the Zoom clones color Command panel context menu coordinate copy corner Create tab cursor curved default display drop-down list edge editable poly exercise Extrude Geometry height Highlights input box interface layer loft Main Toolbar materials Max Design 2011 MAXScript mental ray mode modifier stack Modify tab Move tool Named Selection Sets Notice Parameters rollout Perspective viewport Place the cursor quad menu radio button Radiosity radius Ray Traced rectangle release the mouse rendering Revit Right-click Rotate Scale Scanline Renderer Scene dialog box segments Select and Move Select From Scene Settings dialog box shadow map shape shown in Figure Smooth spinner spline sub-object level Top viewport Transform gizmo Transform Type-In Units Setup vertex vertices wall window Zoom Extents