Pilot/vehicle Model Analysis of Visual and Motion Cue Requirements in Flight SimulationNational Aeronautics and Space Administration, Scientific and Technical Information Branch, 1980 - Flight simulators - 159 pages |
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Common terms and phrases
analysis angle angular angular resolution associated assumed attention-sharing autocovariance bandwidth BASE MOVING BASE Beranek and Newman CGI and VMS CGI configuration CGI parameters closed-loop control laws control task deg/sec discussion display delay display resolution display variable display vector effects equation error field-of-view Figure FIXED BASE MOVING fixed-base ft/sec geometry helicopter hover task informational threshold JFLT Kleinman Lateral Axis Levison limitations linear main-frame computer modality motion cues MOTION PERCEPTION motion system msec NOISE INPUTS noise/signal ratio nominal CGI nominal configuration object observation noise obtained öö öö öö optimal control model otolith output overall parameter values perceptual model PERFECT CGI pilot model pilot/vehicle pitch predicted REALISTIC NOMINAL RELATIVE PERFORMANCE resolution threshold screen configuration sensory systems simulator characteristics Simulator Configuration specific force surge system dynamics Table vehicle dynamics velocity vestibular vestibular model visual and motion visual cue Visual Perception visual threshold washout filter zero-order hold