So, You Want to Be a Comic Book Artist?: The Ultimate Guide on How to Break into Comics!

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Simon and Schuster, Sep 4, 2012 - Juvenile Nonfiction - 180 pages
Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.

The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running.
      So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.
 

Contents

INTRODUCTION
CHAPTER 2
DRAW PARTNER ILLUSTRATION TIPS AND TRICKS
FROM SUPERHEROES TO VILLAINS
CHAPTER 5
PUTTING IT ALL TOGETHER
CHAPTER 7
CHAPTER 8

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About the author (2012)

Phil Amara is cocreator of the Nevermen and Sky Ape comics. As an editor, his books have won Eisner Awards in the comics industry, as well as an American Illustration Award and a Society of Illustrators Silver Medal. His first children’s picture book is called Treehouse Heroes. As a schoolteacher, his Mighty Writers program uses comic books and movies to inspire young storytellers.

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