Understanding Motion Capture for Computer Animation and Video GamesMotion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation. |
Contents
Sports | 33 |
The Motion Capture Controversy | 37 |
The Motion Capture Session | 61 |
Copyright | |
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Other editions - View all
Understanding Motion Capture for Computer Animation and Video Games Alberto Menache Limited preview - 2000 |
Understanding Motion Capture for Computer Animation and Video Games Alberto Menache No preview available - 2000 |
Common terms and phrases
3D Studio Max Acclaim amc file animation software apply asf file base position bone Brad deGraf camera captured data captured motion data Carl Rosendahl CHANNELS 3 Zrotation char character animation character setup client configurations create DataGlove defined DELIMIT device digital character director Doughboy electromagnetic tracker end of file\n Euler angles facial fgets(textLine Figure file formats film found && value fprintf(asfFileHandle fprintf(stderr Godzilla hierarchy Homer and Associates htr file htrFileHandle interactions inverse kinematics Jim Henson Hour keyframe keyframe animation located magnetic tracker marker setup MAXLINE motion capture session motion capture system nError numTokens optical motion capture optical system order of rotations performance animation Peter Gabriel post-processing problems production props puppeteering quaternion real-time Rex Grignon rot_joint_limit rotoscoping SACRUM samples per second sampling rate sensors shots Shrek skeleton Softimage stage struct textLine[0 token[numTokens++ tx ty tz Types of projects USA Phone Vicon video game Zrotation Xrotation Yrotation