Where Games are Born: 1998 Proceedings : May 4-8, 1998, Long Beach, California |
Common terms and phrases
1998 CGDC Course Air Warrior algorithm allow animation arena artists assets audio basic behavior Blade Runner Bringing Your Code buffer cache algorithm camera cards CGDC Course 3105 characters coin-op collision color computer games Course 3105 Bringing create database Direct3D DirectMusic DirectSound DirectX engine entertainment environment example film Foley frame rate game designer game developers game play geometry goal graphics idea implement industry interactive interface Internet Java learning license look machine memory Microsoft mipmap mipmap levels motion capture move multiplayer game objects OpenGL operator Petz pixel platform player polygons problem programming prototype Public PC rendering royalty scene screen simulation sound effects specific speed Star Trek story synthesizer techniques texture cache texture mapping texture RAM things triangle visual wavetable Z buffer