Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests (Google eBook)

Front Cover
John Wiley & Sons, Mar 9, 2010 - Business & Economics - 288 pages
17 Reviews
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing.

Gamification is revolutionizing the web and mobile apps.

Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities.

Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as:

  • Why good leaderboards shouldn’t feature the Top 10 players.
  • Most games are played as an excuse to socialize, not to achieve.
  • Status is worth 10x more than cash to most consumers.
  • Badges are not enough: but they are important.
  • You don’t need to offer real-world prizing to run a blockbuster sweepstakes.

And learn even more:

  • How to architect a point system that works
  • Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges
  • Maximizing the value and impact of badges
  • Future-proofing your design
  • Challenging users without distraction

Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun.

Are you ready to play?

  

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Review: Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests

User Review  - Maria Essig - Goodreads

Probably this book will be useful to my grandmother. If you have a smartphone or a credit card and you use planes to travel, more likely you know everything the author tries to surprise you with ... Read full review

Review: Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests

User Review  - Linda Tapp - Goodreads

I really enjoyed learning about the concepts of game based marketing and I'm going to go back through the book now and decide whether any of the ideas can be used in my small business (which may be ... Read full review

Contents

Content
11
The Argument for Loyalty
13
Putting Fun into Everything
19
Game Mechanics
25
Points and Beyond
65
Prizes and Games of Chance
91
Frequent Flyer
111
Designing the Frequent Flyer Massive
117
Benefits of Status
129
Challenges and Contests
135
Know Thy Player
141
Generation G
161
Getting
181
Generating Loyalty
187
Playing Together
194
References
207

The Solution Is Virtual Goods
123

Common terms and phrases

About the author (2010)

Gabe Zichermann is the father of Funware theory and CEO of beamME—the world's most popular mobile networking platform for professionals. He is a twelve-year game-industry veteran, having worked for CMP Media as the director of marketing for the Game Developers Conference, Gamasutra, and Game Developer magazine, as well as helping to launch and guide Trymedia Systems from start to sale as the first successful online game DRM and distribution company. A resident of New York City, Gabe blogs about games and society at funwareblog.com.

Joselin Linder is a pop culture writer, filmmaker, and entrepreneur. She currently lives in Brooklyn.

Bibliographic information