Interactive computer graphics: functional, procedural, and device-level methods
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.
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Interactive Computer Graphics: A Top-Down Approach Using Opengl, 5/E
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Graphics Systems and Standards
Fundamental Algorithms for Raster Graphics
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JSTOR: Interactive Computer Graphics: Functional, Procedural and ...
Interactive Computer Graphics: Functional, Procedural and Device-Level Methods, by Peter Burger and Duncan Gillies, Reading, MA: Addison-Wesley, 1990, ...
CIDEC Library: Burger, Gillies * Interactive Computer Graphics
INTERACTIVE COMPUTER GRAPHICS Functional, Procedural and Device-level Methods. Peter BURGER, Imperial College of Science, Technology and Medicine ...
cs.ioc.ee/ yik/ lib/ 20/ Burger1.html
Interactive Computer Graphics; Functional, Procedural, and Device ...
Interactive Computer Graphics; Functional, Procedural, and Device-Level Methods, 1st edition. Interactive Computer Graphics; Functional, Procedural, ...
Computer graphics apparatus and method for interpolating control ...
In "Interactive Computer Graphics; Functional, Procedural and Device-Level Methods" by Peter Burger and Duncan Gillies, published by Addison Wesley ...
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