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Basic Concepts and Linkages Cathy S Greenblat
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abstract action activities actors Alan Ross Anderson autotelic basic behavior Boocock business games Carnegie Tech collective decisions communication complex computer simulation concepts constraints construction context course decision makers decision-making deontic logic device discussion dynamic economic educational effective elements environment evaluation example exchange exercise experience function game design game director gaming simulation gaming-simulation goals Greenblat heuristic important individual interaction interest involved issues KRIEGSPIEL Laboratory learning management games MARRIAGE GAME modes norms objectives operational gaming participants persons perspective planners planning play players political possible present problems procedures purpose questions reality relations represent response role rules Science SIMSOC Simulated Society Simulation and Games situation social simulation games society sociologists Sociology specific strategy structure studies teaching techniques theory understanding University urban urban gaming votes York