Critical Path: How to Review Videogames for a Living

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TripleTorch, Feb 1, 2012 - Video games industry - 332 pages
6 Reviews
It's your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right? Actually, it can. It's definitely not easy to get this dream job-it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours. Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich's own experience as a game journalist for more than 15 years, it's advice that can serve you for your entire career, from press start to game over.

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Review: Critical Path: How to Review Videogames for a Living

User Review  - Nathan Meunier - Goodreads

Dan brings a lot of experience, insight, and wisdom to the subject of being a game critic. Critical Path is an interesting, entertaining read with lots of great info for aspiring game journalists. The ... Read full review

Review: Critical Path: How to Review Videogames for a Living

User Review  - Mark - Goodreads

Quite a comprehensive and humorous guide for getting into the business of reviewing games and getting paid for it! Even helpful for those who don't get paid to do it, as I write for a small gaming ... Read full review

About the author (2012)

Dan Amrich has been a videogame reviewer since 1993. He has written and edited for national game publications both in print and online.

Cliff Bleszinski is the Design Director at Epic Games.

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