About Face 3: The Essentials of Interaction DesignThis completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services. |
From inside the book
Results 1-3 of 31
Page 474
... keyboard . What a miracle ! The program issued a prompt on the computer screen that looked like this : A > You could then type in the names of programs , which were stored as files , as com- mands and CP / M would run them . We called ...
... keyboard . What a miracle ! The program issued a prompt on the computer screen that looked like this : A > You could then type in the names of programs , which were stored as files , as com- mands and CP / M would run them . We called ...
Page 490
... keyboard shortcuts " provide an easy way to invoke functions from the keyboard . These are commonly function keys ( such as F9 ) or combinations involving meta - keys ( e.g. , Ctrl , Alt , Option , and Command ) . By convention , they ...
... keyboard shortcuts " provide an easy way to invoke functions from the keyboard . These are commonly function keys ( such as F9 ) or combinations involving meta - keys ( e.g. , Ctrl , Alt , Option , and Command ) . By convention , they ...
Page 553
... keyboard accelerators constitute a head vector because using them requires a user to have filled his head with information about the functions and their keyboard equivalents . World vectors are required by begin- ners and by more ...
... keyboard accelerators constitute a head vector because using them requires a user to have filled his head with information about the functions and their keyboard equivalents . World vectors are required by begin- ners and by more ...
Contents
Implementation Models and Mental Models | 27 |
Beginners Experts and Intermediates | 41 |
Qualitative Research | 49 |
Copyright | |
25 other sections not shown
Other editions - View all
ABOUT FACE 3: THE ESSENTIALS OF INTERACTION DESIGN Alan Cooper,Robert Reimann & David Cronin No preview available - 2007 |
Common terms and phrases
action Adobe allows users appropriate beginners behavior Chapter color combo box command complex configuration create cursor DESIGN principle desktop detail devices dialog box digital products direct manipulation discuss disk display document drag drag-and-drop drop-down edit effective ejector seat elements embedded systems example excise feedback Figure focus folder functions Goal-Directed graphical graphical user interface human icon idiom implementation model important input interaction design interaction design patterns interactive products interviews kiosks Mac OS X means mental models metaphors Microsoft Microsoft Word modeless dialog mouse button move multiple navigation object operation palette panes patterns personas pixels problem require screen scroll scrollbar selection solution sovereign applications specific stakeholders tabs tasks things tion toolbar ToolTips typically understand Undo usability usability testing user interface user's vectors window Word
References to this book
Handbook of Research on Web Log Analysis Jansen, Bernard J.,Spink, Amanda,Taksa, Isak Limited preview - 2008 |