Inventors and Inventions: Creative Cross-curricular Activities

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Scholastic Inc., 1997 - Education, Elementary - 96 pages
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A rich theme unit packed with activities to help students explore the history of inventors and inventions and develop scientific problem-solving skills. Includes cross-curricular projects, background information, reproducibles and a colorful poster game.
  

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Contents

I Spy an Invention
7
Invention or Discovery?
9
Happy Accidents
11
Nature Invents
13
Bicycle Built for Technology
17
Science Fiction or Fact?
21
Who Owns the Cure?
24
Inventions Past Present and Future
27
In the Year 2121
57
Inventive Thinking and Creating
60
My Uncle Dan
61
Think Like an Inventor
65
My Idea Book
69
Thomas Edisons Six Rules of Investing
71
Think Creatively
72
Rube Goldberg MachineoMatic
76

Inventor Trading Card?
28
The Worlds Ten Greatest Inventions
32
Where Would We Be?
35
A Lifetime Ago
38
No Time Like the Past
40
Speedy Inventions
43
Tool Time
45
Great Moments Great Messages
47
The Great AllTime Inventions Game
49
True or Fraud?
53
Bag It
78
Cereal Science
80
Join the BIRDS
83
Whats in a Name?
85
To Market to Market
87
The Money Game
90
Parts of a Patent
92
Resources
95
Copyright

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