Inventors and Inventions: Creative Cross-curricular Activities
Scholastic Inc., 1997 - Education, Elementary - 96 pages
A rich theme unit packed with activities to help students explore the history of inventors and inventions and develop scientific problem-solving skills. Includes cross-curricular projects, background information, reproducibles and a colorful poster game.
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I Spy an Invention
Invention or Discovery?
Bicycle Built for Technology
Science Fiction or Fact?
Who Owns the Cure?
Inventions Past Present and Future
In the Year 2121
Inventive Thinking and Creating
My Uncle Dan
Think Like an Inventor
My Idea Book
Thomas Edisons Six Rules of Investing
Rube Goldberg MachineoMatic
Inventor Trading Card?
The Worlds Ten Greatest Inventions
Where Would We Be?
A Lifetime Ago
No Time Like the Past
Great Moments Great Messages
The Great AllTime Inventions Game
True or Fraud?
Join the BIRDS
Whats in a Name?
To Market to Market
The Money Game
Parts of a Patent
accidental inventions activity on reproducible Ada Lovelace animals Answers Ask students Background better Beulah Louise Henry bicycle bikes bloomers brainstorm cancer cereal challenge students choose cloning genetic clue computers cost create Creative Thinking Critical-Thinking Skills Cutting Edge device discovery DISCUSS draw example explore faster FRANCIS HACKER FREDERICK RICHARDSON front wheel gadgets game board Getawell goal graph groups Hand out reproducible handlebars human iceberg improve inventors keep Knight Language Arts Leonardo da Vinci Lesson Ideas machines Mary Kies Math minutes modern moon objects paper pedals plants play questions raisins recipe REVERSIBLE BOOT HEEL Rube Goldberg science fiction scientists Social Studies space speed Stanley Steamer Steve Parker Students research SUBTOTAL tape team or player telephone things Think Links Thomas Edison timeline tions toothbrush trading cards True or fraud Uncle water clock women write