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ACM Conference ACM Press ACT-R actions activity applications architecture artefacts audio auditory awareness Barnard behavior camera cognitive architecture cognitive model collaborative communication Computer Science Computing Systems Conference on Human constraints context create creativity CSCW cues display distributed cognition document domain error rate evaluation example experience explore Factors in Computing fieldwork Figure force feedback framework graphical graphical user interface haptic Human Factors human-computer interaction In-Out inhabited television input inspirationalists interactors issues knowledge mobile systems Nomadic Radio notification objects participants performance physical pixels presented problem Proceedings representation reuse Satchel screen selection Server Sim-eye Sim-hand six strategies Slide Touch social specific strategy groups structure target techniques theory tion Touch strategy ubiquitous computing user interface user's virtual environments virtual world visual wearable Xerox PARC York