A visual approach to park design
Addresses the study of human behavior as a central concern in the design of parks and other public spaces. It turns the act of people-watching into a tool for gathering design-relevant data for playgrounds, campgrounds, neighborhood parks, sitting spaces, urban plazas and teen hangouts, without the need for complicated instruments, highly trained personnel, or big budgets. The findings of behaviorists are translated into practical design steps and highlights common design errors, using hundreds of illustrations and actual examples of behavior-oriented techniques.
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Putting an Eye on Behavior
The Elusive Reality Factor
SECTION TWO A Theory Foundation
7 other sections not shown
accommodate action adapt aesthetic architect attracted basic basketball court behavior setting behavioral scientists behavioral theories benches bocci Cambridge park Camper Chinatown comfort complex Consider criteria crowding cues defensible space density design process designer's distance edge elderly environmental environmental design Evaluation example expected Eyeball Calisthenic facilities factors fountain graffiti Herbert Gans housing human needs idea imagined instance interaction involved kids landscape architect less Levittown lifestyle linkage linked system Maslow Note notion observed offer orientation ornamental plant overt activities park design patterns Paul Friedberg perceptions personal space physical environment play structures playground plaza population Post-Occupancy potential predictions predispositions preferences present problem public housing question recreation vehicle residents response Robert Sommer role routine satisfactions seats sense serve settings simply sitting slide social sociopsychological agenda spot stress suggest teens territorial tions turned typically user groups vandal visual wall watching Zeisel