The A to Z Book of Computer Games |
Common terms and phrases
30 GOSUB 90 PRINT 9000 REM RANDOM BASIC begins branch to line called checked Chuck-a-Luck clues column computer's conditional in line counter DATA DATA pointer deck dialog dice digits end-of-game entry exit expression in line extends from line Fivecard FOR-NEXT loop game's GOTO grid Gunners incremented INPUT Q instructions integer jump to line Justluck keyboard LET C1 LET Q letters line 50 loaded logic mainline match module move Naughts and Crosses nested subroutine numskulls option output pair perfect game pick player number PRINT P2 PRINT WANT PROGRAM 10 REM Program template RANDOM NUMBER ROUTINE REM RANDOM NUMBER RETURN 1999 REM RETURN 2999 REM RETURN in line RETURN statement roll round of play score sequence shot statement in line string subscript table H task tic-tac-toe truth table turn typed variable wampus Y OR N zero