Eye Tracking Methodology: Theory and Practice (Google eBook)

Front Cover
Springer Science & Business Media, Sep 14, 2007 - Computers - 360 pages
2 Reviews
Despite the availability of cheap, fast, accurate and usable eye trackers, there is little information available on how to develop, implement and use these systems. This 2nd edition of the successful guide contains significant additional material on the topic and aims to fill that gap in the market by providing an accessible comprehensive introduction. Additional key features of the 2nd edition include: Technical description of new (state-of-the-art) eye tracking technology (new chapters 9, 10, and 11); a complete whole new Part describing experimental methodology including experimental design, empirical guidelines, and 5 case studies (new chapters 13, 14, and 15); survey material regarding recent research publications included within Part IV. This second edition is a invaluable guide for practitioners responsible for developing or implementing an eye tracking system, as can also be used as a teaching text for relevant modules on advanced undergraduate and postgraduate courses.
  

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Contents

121 Signal Denoising
139
123 VelocityBased Saccade Detection
141
124 Eye Movement Analysis in Three Dimensions
144
1241 Parameter Estimation
149
1242 Fixation Grouping
152
1243 Eye Movement Data Mirroring
153
Eye Tracking Methodology
154
Experimental Design
157

13 Summary and Further Reading
13
Neurological Substrate of the HVS
14
21 The Eye
18
221 The Outer Layer
21
223 The Ganglion Layer
22
23 The Optic Tract and MP Visual Channels
23
24 The Occipital Cortex and Beyond
24
241 MotionSensitive SingleCell Physiology
25
25 Summary and Further Reading
26
Visual Psychophysics
29
32 Temporal Vision
33
321 Perception of Motion in the Visual Periphery
35
322 Sensitivity to Direction of Motion in the Visual Periphery
36
34 Implications for Attentional Design of Visual Displays
38
35 Summary and Further Reading
39
Taxonomy and Models of Eye Movements
40
42 Saccades
42
43 Smooth Pursuits
45
44 Fixations
46
45 Nystagmus
47
47 Summary and Further Reading
48
Eye Tracking Systems
49
Eye Tracking Techniques
51
51 ElectroOculoGraphy EOG
52
53 PhotoOculoGraphy POG or VideoOculoGraphy VOG
53
54 VideoBased Combined PupilCorneal Reflection
54
55 Classifying Eye Trackers in Mocap Terminology
58
56 Summary and Further Reading
59
HeadMounted System Hardware Installation
60
62 System Installation
64
63 Lessons Learned from the Installation at Clemson
66
64 Summary and Further Reading
67
HeadMounted System Software Development
69
71 Mapping Eye Tracker Screen Coordinates
70
712 Mapping Screen Coordinates to the 2D Image
71
713 Measuring Eye Tracker Screen Coordinate Extents
72
72 Mapping Flock Of Birds Tracker Coordinates
74
721 Obtaining the Transformed View Vector
75
722 Obtaining the Transformed Up Vector
76
723 Transforming an Arbitrary Vector
77
731 Parametric Ray Representation of Gaze Direction
80
74 Virtual Gaze Intersection Point Coordinates
81
742 PointInPolygon Problem
83
75 Data Representation and Storage
84
76 Summary and Further Reading
86
HeadMounted System Calibration
87
81 Software Implementation
88
82 Ancillary Calibration Procedures
91
821 Internal 2D Calibration
92
822 Internal 3D Calibration
95
83 Summary and Further Reading
96
TableMounted System Hardware Installation
101
91 Integration Issues and Requirements
102
92 System Installation
104
93 Lessons Learned from the Installation at Clemson
105
94 Summary and Further Reading
106
TableMounted System Software Development
108
101 Linux Tobii Client Application Program Interface
110
1011 Tet_Init
111
1013 Tet_Start Tet_Stop
112
1015 Tet_SynchronizeTime Tet_PerformSystemCheck
114
1016 Tet_GetSerialNumber Tet_GetLastError Tet_GetLastErrorAsText
115
1017 Tet_CallbackFunction
116
103 Caveats
121
TableMounted System Calibration
125
111 Software Implementation
126
112 Summary and Further Reading
134
Eye Movement Analysis
137
132 Forms of Inquiry
159
1322 Laboratory Versus Field Research
160
1324 Sample Population Versus SingleCase Experiment Versus Case Study
161
1325 WithinSubjects Versus BetweenSubjects
162
1326 Example Designs
163
133 Measurement and Analysis
166
134 Summary and Further Reading
169
Suggested Empirical Guidelines
171
141 Evaluation Plan
172
1412 System Identification
175
1414 User Selection
176
1416 Task Selection
177
142 Practical Advice
178
143 Considering Dynamic Stimulus
179
Case Studies
181
Visual Inspection
182
1511 Case Study Notes
183
1521 Case Study Notes
184
Driving Simulator
185
1531 Case Study Notes
186
Usability
187
1541 Case Study Notes
195
GazeContingent Fisheye Lens
197
1551 Case Study Notes
201
Eye Tracking Applications
202
Diversity and Types of Eye Tracking Applications
205
161 Summary and Further Reading
206
Neuroscience and Psychology
207
171 Neurophysiological Investigation of Illusory Contours
208
173 Eye Movements and Brain Imaging
211
174 Reading
213
175 Scene Perception
216
1751 Perception of Art
220
1752 Perception of Film
221
176 Visual Search
222
1761 Computational Models of Visual Search
229
177 Natural Tasks
233
178 Eye Movements in Other Information Processing Tasks
237
179 Summary and Further Reading
240
Industrial Engineering and Human Factors
241
182 Driving
244
183 Visual Inspection
250
184 Summary and Further Reading
260
MarketingAdvertising
261
191 Copy Testing
263
192 Print Advertising
264
193 Ad Placement
267
194 Television Enhancements
269
195 Web Pages
270
196 Product Label Design
273
197 Summary and Further Reading
274
Computer Science
275
2011 Classic EyeBased Interaction
276
2012 Cognitive Modeling
277
2013 Universal Accessibility
279
2014 Indirect EyeBased Interaction
281
2015 Attentive User Interfaces AUIs
282
2016 Usability
283
2017 Collaborative Systems
284
202 GazeContingent Displays
285
2021 ScreenBased Displays
286
2022 ModelBased Graphical Displays
292
203 Summary and Further Reading
300
Conclusion
301
References
302
Index
321
Copyright

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Page 4 - Every one knows what attention is. It is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence. It implies withdrawal from some things in order to deal effectively with others...
Page 302 - Allopenna, PD, Magnuson, JS, & Tanenhaus, MK (1998). Tracking the time course of spoken word recognition using eye movements: Evidence for continuous mapping models. Journal of Memory and Language, 38, 419-439.
Page 310 - L. Itti, C. Koch and E. Niebur, "A model of saliency-based visual attention for rapid scene analysis", IEEE Transactions on Pattern Analysis and Machine Intelligence, 20(1 1), 1254-1259, (November 1998).
Page 11 - the mental invention or recreation of an experience that in at least some respects resembles the experience of actually perceiving an object or an event, either in conjunction with, or in the absence of, direct sensory stimulation
Page 309 - H. Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering.
Page 304 - Boff, KR, & Lincoln, JE (Eds.) (1988). Engineering Data Compendium: Human Perception and Performance. Wright-Patterson Air Force Base, Ohio: Harry G.

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