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ability achievement action activities analysis assigned attitude average basic behavior Boocock boys Career Game categories of groups cent chapter child classroom Coleman competition control groups decision-making decisions Democracy Game dependent variables discussion economic educational games effect enjoyment Eric Berne evaluation example exchange experimental explained variance factors game design game variables Games with Simulated girls goals grades Hawthorne effect high school impact important individual interaction interest involved issues Johns Hopkins University learning Legislative Game Management Game means ment methods motivation organization outcome parent participation person players Political Science potential predispositions present problem profits question relative role Sarane satisfaction score Sierra Leone simu simulated environments Simulation Class situation skills Social Relations social simulation games social studies Sociology specific strategies structure Sumer Table teachers teaching technique theory tion unadvised teams underachiever understanding variance York