New Rules for Classic Games

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Wiley, May 26, 1992 - Games - 256 pages
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"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

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Contents

CHAPTER
1
Fixing a Flaw
21
Applying the Idea35 Double Unbalanced Chess35
35
Copyright

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About the author (1992)

R. WAYNE SCHMITTBERGER, considered the American master of games and gamesmanship, is a former editor and longtime contributor to Games magazine. He has invented scores of board games and puzzles, and is the author of The Original Trivia Treasury and Test Your Baseball Literacy. Featured here are his selection of the best and most popular game variations from over a decade of collecting.

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