Maya Studio Projects: Game Environments and Props (Google eBook)

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John Wiley & Sons, Apr 20, 2010 - Computers - 288 pages
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Use Maya to create realistic environments and props for digitalgames

Weapons, vehicles, tools, buildings, trees, plants, walls,ceilings, and floors-these items may seem secondary to the gameenvironment, but they are integral parts of the game and they allneed to be created. Maya Studio Projects: Game Environments andProps is a step-by-step project guide to creating some of themost popular game art.

Author Michael McKinley shares techniques for getting the mostout of Maya to create realistic, vivid, and compelling worlds andotherworldly props. Along the way, he provides notes and FYIs thatgive readers depth and breadth for bringing both reality andcreativity to their game art. A bonus DVD features step-by-stepvideos to help drive home concepts.

  • The Studio Projects series offers projects that start fromnothing, just as they do in the studio; these books provide youwith a step-by-step guide to software attributes and tools thatencompass multiple disciplines so that you can create a finished,renderable object
  • Many games have only a few characters, and multiple levels andenvironments, and hundreds of props-this book focuses on projectsand techniques for creating everything but the character
  • Maya is the top 3D app for creating console and computer gamessuch as: Rock Band, Gears of War, James Bond: Quantum of Solace,Fallout 3, and Far Cry 2

Learn effective Maya studio techniques with this handy,step-by-step, full-color book.

Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.

  

What people are saying - Write a review

Great book for any aspiring environment artist

User Review  - bmax3d - Overstock.com

When I saw this book online, I was so excited! Finally a book that is directed towards environment artists. This book is very clear with highly detailed tutorials. This book not only tells you how to ... Read full review

Contents

Walls Ceilings and Floors
2
Foliage
37
Weapons
71
Vehicles
109
Buildings
143
Illuminators
183
In the Home Stretch
201
Ambient Movement
203
Creating an Industrial Fan
204
Not Just a Level
215
Putting It All Together
217
Pro Tips
241
Appendix A Image Gallery
249
Appendix B About the Companion DVD
257
Index
263
Copyright

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About the author (2010)

Michael McKinley is a veteran game artist, primarily serving as an environment artist for several titles, including Tomb Raider: Anniversary, NFL Street 3, and many others. He currently works for Zombie Studios in Seattle, Washington, where he created environments and props for Saw as well as other prominent titles. He is the author of The Game Artist's Guide to Maya and The Game Animator's Guide to Maya, both from Sybex.

Bibliographic information