Games and Simulations to Enhance Quality Learning

Front Cover
Danny Saunders, Fred Percival, Matti Vartiainen
Psychology Press, 1996 - Business & Economics - 292 pages
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This yearbook brings together topical and authoritative contributions from leading international figures in the field of games and simulations, representing current international thinking and best practice.
  

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Contents

Theoretical and methodological perspectives
7
Commercial and industrial applications
72
Increasing customer satisfaction building a simulation game for the
96
Twentyfive years of flight simulation John Rolfe
105
Role playing
126
A simulation game about food chains Claude Bourles
137
EXECUTIVE DECISION exploring the psychological contract
141
KALANET a case study in national information and communication
156
Development of a project simulator Simon Palmer
197
Computerizing a marketing simulation Jim Freeman
209
A game for all reasons Robert Edwards
217
OOP or oops Jeremy J SB Hall
228
Activities and exercises
238
Design a game in 90 minutes Sally Brown and Phil Race
254
How to eat an elephant Sally Brown
264
Publishers of games and simulations in the UK the USA Europe
280

designing for an instructive chaos
170
Computerized applications
184
Useful contact organizations for networking Ray Land
289
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About the author (1996)

Danny Saunders is a true European history enthusiast. He has always been keenly interested in royalty. Danny holds a bachelor's degree in political science and also pursued communication studies at the university level. He has worked as a journalist for various written and electronic media. Of Scottish descent, Danny takes genuine pride in his British roots. The Captive Queen: A Novel of Mary Stuart is his first historical novel. To find out more about the author Danny Saunders, you can visit his website at www.dannysaunders.com.

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