The Age of Innovation: Making Business Creativity a Competence, Not a Coincidence
The corporate winners of the next century will be those that can utilise every scrap of creative talent they possess to get maximum benefits for the company and the customer.
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The age of biology
People internal and external stakeholder analysis
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acquisition and exploitation activities analysis applications approach Arie de Geus assets attributes balanced scorecard become better business intelligence business models business processes business system chapter co-evolution competition competitors create customers decision defined depends determine development process discuss dominant design effect enabling factors environment evolution example external stakeholders Figure fitness landscape flexibility goals groups growth ideas important improve increase industries industry lifecycle innovation arena innovation management innovation process inputs insight interactions internal inventorization investment knowledge large number learning lifecycle limiting loops linked lock-in mechanisms market share ment NBD processes networks non-linear mechanisms NPD and NBD options organization organizational outputs parameters Peter Senge phases planning product development prototyping R&D management reinforcing loops result role scenario planning shareholder value simulation situation skills speed strategic management strategies structure Stuart Kauffman success suppliers switching costs system dynamics team members teambuilding tion trajectory types