Documentary Graphic Novels and Social Realism
This book analyses graphic novels which document social crises. It demonstrates that artists' documentary use of this medium is a form of social realism, inextricably bound up with politics and ideology. Theoretical and visual approaches are employed throughout, introducing the principal themes of the graphic novels under scrutiny: political realism, visual documentary, traumatic childhood, ethnic discrimination, state oppression, and military occupation. The key works examined are Keiji Nakazawa's Barefoot Gen, Joe Sacco's Palestine, Marjane Satrapi's Persepolis, W.G. Sebald's Emigrants and Art Spiegelman's Maus. Innovative techniques, radical methods of depiction, sequence and text organisation are analysed throughout to explain how the authors use visual realism to represent these social crises. The book is well illustrated as a visual support for its exploration of this emerging and vital documentary medium.
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Social Realism Historical and Political Contexts
Depicting Childhood in Times of Crisis
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animal Art Spiegelman assimilation Astro Boy atomic bombing authenticity autobiographical Barefoot Gen Barthes Bereyter Boime Brecht camera cartoon censorship character characteristics comic books comic strip concept contemporary context conventions Courbet created critique cultural depicted developed device division of Random documentary graphic novel dominant drawing effect emphasise ethnic example experience Fantagraphics Books figure frames Gen's Gleason Globalizing Comic Books Gorazde graphic novel Haunt of Fears Hiroshima Holocaust horror idea ideological interview Jabalia Japan Japanese Joe Sacco Keiji Nakazawa Leonard Rifas London manga artists Marjane Satrapi Maus memory military narrative narrator Nochlin Nuseirat oppression Palestine Palestinians Penguin permission of Pantheon Persepolis photographs political popular post-war practices production Project Gen published radical reader reference refugee camp represent representation reproduced with permission resistance Sabin scene Sebald's sequence signifying space specific story structure Tezuka translation traumatic underground comics viewpoint violence visual visualisation Vladek W.G. Sebald