Good Video Games Plus Good Learning

Front Cover
P. Lang, Jan 1, 2007 - Education - 194 pages
1 Review
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

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I was preparing myself for writing a research proposal, eventually I wanted to write something about games and learning, personally I develop computer games. This book is awesome and it deserves reader's attention by its own virtue, writing style and context and the way it has explained ideas which could easily be unseen. 

Review: Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy

User Review  - Jenn Auvil - Goodreads

I chose this book because I thought the collection of essays would give a broader perspective and nice overview to the concept of video games and learning in general. Unfortunately, it didn't make for ... Read full review

About the author (2007)

James Paul Gee received his PhD in linguistics from Stanford University in 1975 and is a member of the National Academy of Education. His most recent publications include What Video Games Have to Teach Us About Learning and Literacy (2003); Why Video Games Are Good for Your Soul (2005); and Good Video Games and Good Learning (2007).

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