Design Patterns: Elements of Reusable Object-Oriented Software (Google eBook)

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Pearson Education, Oct 31, 1994 - Computers
18 Reviews

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

  

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Must for a software developer...

User Review  - Anshul Bisht - Flipkart

Each design pattern is thoroughly explained.Programming codes are very well implemented in C++ with object diagrams and to the point explanations. Read full review

Average...

User Review  - Sunil Phani Manne - Flipkart

The quality of the book is average. Make sure that you are ok to read the book even though the quality is bad. Anyway having told that this is a low cost edition, this is expected. Otherwise, the content is very good! I would however advice to go for an imported edition. Read full review

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Contents

Chapter 1 Introduction
Designing a Document Editor
Design Pattern Catalog
Chapter 3 Creational Patterns
Chapter 4 Structural Patterns
Chapter 5 Behavioral Patterns
Chapter 6 Conclusion
Appendix A Glossary
Appendix B Guide to Notation
Appendix C Foundation Classes
Bibliography
Index
Copyright

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About the author (1994)

Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.

John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.

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