Programming Linux Games

Front Cover
No Starch Press, 2001 - Computers - 415 pages
Complete guide to developing Linux games, written by the Linux gaming experts. Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.

From inside the book

Contents

The Anatomy of a Game
1
TurnBased Strategy Games
7
Linux Development Tools
19
Working with Libraries
29
2
46
Linux Gaming APIs
53
Graphical User Interface Toolkits
59
Mastering
69
9
292
Gaming with the Linux Console
315
28
339
29
347
Finishing Penguin Warrior
355
10
379
11
393
Glossary of Terms
399

17
152
2222
158
Linux Audio Programming
161
6
237
7
271
Bibliography
405
62
407
12
408
69
412
Copyright

Common terms and phrases

About the author (2001)

Loki Software, Inc. ports best-selling PC games to Linux. Loki supports several Open Source development projects, including OpenAL(tm), a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux.

Bibliographic information