The Fundamentals of Animation
This book discusses the key principles and processes involved in animation; from finding and researching a concept, through the preparation and techniques used, to the execution of the work. Each stage is detailed, and the new accessible and affordable technologies that are liberating the creative process are included. The second part of the book explores the links animation has to the styles and narratives of popular culture, aligning theory and ideas to a variety of processes and practices by analysing previous work and by studying current student and commercial work. On top of this, a practical section at the end deals with career paths, portfolios and the structure of the creative industries.
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Key Principles and Processes
Applications and Outcomes
Aardman Animation achieved aesthetic animated film Animation Festival Animex approach artists artwork aspects audience background Barry Purves Bill Plympton camera cartoon character’s Chris Shepherd clay animation colour comic composition computer-generated context Core skill Cosgrove Hall create creative crucial culture Diagram Disney dope sheet drawing Drumm environment example experience experimental Faisal feature figure film-making Flash frame FremantleMedia graphic idea imagery Images courtesy important Koala Brothers lip-synch live action live-action look material motion capture movement moving narrative ofthe PIXAR play possible production puppet Rotoscoping scene script Seed Animation Selwood sense sequences Shoebox Zoo shot show reel sketches sound soundtrack special effects specific stop-motion animation story Storyboard storytelling studio style technical technique television Tex Avery things Tom and Vicky traditional visual voice wanted