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action aggression agreement analysis applied approach armament arms control arms race artificial reality assumed balance of power bargaining behavior cease-fire China choice column compute consider Control and Disarmament cooperative games corresponding countervalue decision denote deterrence economic effect equations equilibrium point equilibrium strategy escalation estimate example expected gains expected payoff feasible forces game theory games with incomplete give given hence II's incomplete information indicates inspection instability involved mathematical maxmin military minmax missiles mixed strategy Nash Nash equilibrium nations negotiations objectives obtain Operations Research opponent opponent's optimal options ordinal utilities outcome parties payoff function payoff matrix peace play player I's policies political position possible Preferred Alternatives Prisoner's Dilemma probability distribution problem pure strategies reduced saddle point settlement side situation solution stability stage game status quo strategy for player threat threat point tions treaty two-person game type vector utility function violation warheads zero zero-sum game