Ultimate Game Design: Building Game Worlds

Front Cover
McGraw Hill Professional, May 19, 2003 - Computers - 346 pages
1 Review
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

From inside the book

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

ACKNOWLEDGMENTS XVII
Previsualization I
Introducing the Previsualization Process 3
Copyright

22 other sections not shown

Common terms and phrases

About the author (2003)

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

Bibliographic information