Artifacts of the Ages: Swords and Staves
Green Ronin, Jul 15, 2003 - Comics & Graphic Novels - 80 pages
Ancestral magic swords whose names fill the pages of history, handed down through generations of heroes ... arcane staves of power, crafted by legendary mystics and passed from master to apprentice ... These are staples of fantasy literature-but difficult to recreate in the d20 System. Artifacts of the Ages provides rules for introducing legendary swords and staves that grow in power as their wielders advance in level. Special "scion" prestige classes ensure that the heroes only unlock an item's full power when the campaign is ready for it-helping to ensure that the game stays balanced. The book also presents over two dozen unique and interesting legendary magic items, with accurate d20 stats, detailed histories, and adventure hooks. Are you worthy to bear the Artifacts of the Ages?
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10th level 1st level 2nd level 4th level Abilities Granted Adventure Hook Asajjana Base Attack Bonus Base Save battleblade scion blade bonus feat bonuses Bramblethorn Brise-Coeur caster level character must fulfill character's level Check Required class see Table Coedwigwyr creature d20 System damage Divine Star Draakhoorn dragons dwarves enhancement bonus increases faithblade scion Favored Enemy following special abilities frost giants Galeno half-orc Hardness/Hit Points Hearthbrand heroes High Kingdom hit points Initial Abilities Knowledge history Lann Lorgaich legendary item legendary sword Level Ability Gained longsword Lumen lycanthropes metamagic Mother's Venom Nyctophobos once per day Open Game Content orcs Player's Handbook Puissant Rod quarterstaff reaches 9th level Samadhi scion gains scion may cast scion prestige class Shadow Skysong Sombra spellblade scion spellstaff scion Staff of Doors Store Spell swift scion swiftblade scion swiftstaff scion Sword of Kings Syrnia Two-Weapon Fighting undead Vengedril Vorsehung Vurkis Vyskandr wands Weapon Focus wield wielder