Essential CG Lighting Techniques with 3ds MaxLighting is the one thing that makes or breaks any CG environment. This inspirational book and DVD give you everything you need to create convincing CG lightin; from the concepts and theoretical aspects to the techniques and tricks that are essential in a production environment. The stunning color illustrations throughout the book illustrate just what can be done, while the tutorials show you exactly how to do it. Every ounce of theory is backed up with practical tutorials, using the free trial versions of 3ds Max and Combustion supplied on the companion DVD. The tutorials take you from the fundamentals of lighting, right through to advanced techniques with many new sections, including ones that cover radiosity techniques, rendering with mental ray, and compositing. Certified by Autodesk, Darren Brooker's new edition teaches the real methods behind real-world work. If you want a one-stop master class in CG lighting, or if you just want to brush up on your existing skills - then this book contains everything you need. |
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Common terms and phrases
3ds Max actually ambient amount animation appear applied artist background balance blue bounced button calculate camera cast channel chapter choose color component compositing controls correct courtesy create depth detail dialog Diffuse direct display edges Editor effect elements environment Falloff Figure fill lights filter final format frame further give glow illumination important increase individual intensity involves lens light source located look match material mental ray method move Multiplier object option output Parameters pixel placed position possible production radiosity range ratio raytraced reflections render represent rollout samples scene shadows shot simple single slot solution space stage standard surface techniques texture things turn tutorial viewport visual whilst