Videogames and Art (Google eBook)

Front Cover
Andy Clarke, Grethe Mitchell
Intellect Books, 2007 - Art - 283 pages
3 Reviews
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.
  

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Contents

Meltdown
25
Videogames as Literary Devices
54
The Making of Machinima
59
Cracking the Maze Curators Note
80
An Interview with Brody Condon
85
An Interview with Joseph DeLappe
94
An Interview with Tobias Bernstrup
107
The SimGalleryOnline Project
116
Two Views from Australia
160
Initiating an Artistic Discourse on Albanias Blood Feudby Editing a FirstPerson Shooter Game
181
Should Videogames be Viewed as Art?
201
Some Notes on Aesthetics in Japanese Videogames
211
The Computer as a Dollhouse excerpts
219
Videogame Structure from Concept Art
226
FanArt as a Function of Agency in Oddworld FanCulture
238
Will Computer Games Ever be a Legitimate Art Form?
255

The Evolution of a GBA Artist
127
From Fictional Videogame Stillsto Time Travelling with RosalindBrodsky 19912005
130
Virtual Retrofit or What Makes Computer Gaming so Damn Racy?
144
An Interview with JODI
152
Notes on Contributors and Artists
265
Index
273
Back Cover
289
Copyright

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Page 25 - ... getting tangled, my critical faculties getting blunted. . . . then they made a mistake. They gave us Robert Louis Stevenson's Treasure Island in English. ... I could read Marx again, and question myself honestly without fear. Robert Louis Stevenson made us lighthearted, so we started dancing lessons. Games are popular art, collective, social reactions to the main drive or action of any culture. Games, like institutions, are extensions of social man and of the body politic, as technologies are...

About the author (2007)

Grethe Mitchell is a reader in digital and new media at the University of Lincoln, UK. Andy Clarke is an independent researcher and internet strategy consultant.

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