INSIDE DIRECTX. Avec CD-ROM, Edition en anglais
Take command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK).
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application application's axis back buffer blit blitter button callback function capabilities capture buffer Chapter Control flags cooperative level create D3DVALUE data area debug default desktop destination dialog box Direct3D DirectDraw object DirectDraw surfaces DirectInput DirectPlay object DirectSound display card display memory display mode DPID driver DWORD dwFlags effect enumeration example flipping force feedback frame rate full-screen handle hardware HRESULT hWnd input installed interface joystick keyboard lock lpContext LPGUID LPVOID method Microsoft Microsoft Windows mouse NULL offset overlay palette entries performance pixel play player pointer position primary buffer primary surface rectangle retrieve return FALSE sample program secondary buffers service provider session host shown in Figure shown in Table sizeof sound buffer Space Brouhaha specified sprite structure summarized in Table synchronization system memory tion updated vertical blank interval Windows