What Video Games Have to Teach Us about Learning and Literacy
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
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Review: What Video Games Have to Teach Us about Learning and LiteracyUser Review - Ryan Ireland - Goodreads
I've been told by several of my colleagues at the university that what Gee does in this book is not research--that he is just making some casual observations and it shouldn't be taken seriously. That ... Read full review
Review: What Video Games Have to Teach Us about Learning and LiteracyUser Review - Jeff Stern - Goodreads
Read in preparation for grad school in the fall. Really well-composed and compelling theories about learning that have roots in education, psychology and english. Read full review
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