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Mobile Surfing and Effects of Wearables
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ACM Press activity algorithm allow analysis application assistive technology audio Backpacks behavior browsing camera Carnegie Mellon University cognitive communication ConceptNet copies create cursor device display effect emotional environment evaluation example experiment explore Eyetoy facet navigation feedback Figure graph Hover Widgets human-computer interaction icon input interaction Internet interviews keyboard Keywords menu Microsoft mobile move movie MovieLens navigation nodes objects participants paths performance PlaceMail predictions presence information presented Proc query recording remote evaluations selection shows significant smell social specific strokes subjects Tablet PC target task task model techniques Themail tracking types Ubiquitous Computing University user interface user-centered design user's video call video telephony visual XHTML