Getting Great Guitar Sounds

Front Cover
Hal Leonard Corporation, 1998 - Music - 76 pages
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The first edition of Getting Great Guitar Sounds has helped thousands of guitarists get a basic handle on shaping their sound. This second edition had been expanded to cover modern multi-effectors, amp simulators, and advanced effect rigs in the same easy-to-understand language. To make getting started even simpler, Ross now lists his favorite effects and tells why they will provide most of the sounds guitarists will need.
  

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Contents

Introduction to the Second Edition
6
What Is Great Guitar Sound
7
The Guitar
9
The Electric Guitar as an Acoustic Instrument
11
HEADSTOCKS
12
TUNING MACHINES AND TUNING
13
THE NUT
14
NECKS
16
ANALOG DELAY
45
APPLICATIONS
46
REVERB
48
APPLICATION
49
CHORUS FLANGING AND OTHER PITCHDELAY EFFECTS
50
FLANGING
51
PITCH SHIFTING
52
Tricks Of The Trade
53

BODIES
18
PICKS AND STRINGS
19
THE SETUP
22
The Electric Guitar as an Electric Instrument
25
WIRING SYSTEMS
28
THE AMPLIFIER
30
SPEAKERS
34
THE EFFECTS
35
Distortion and Sustain
37
DISTORTION
39
Ambient Effects
43
TAPE DELAY
44
Putting It All Together
55
THE CHAIN OF COMMAND
56
STEREO
57
ADVANCED RIGS
59
WHEN NOT TO USE EFFECTS
61
Live vs The Studio
63
The Vintage Advantage
65
VINTAGE AMPS
66
A Final Note
67
How Did They That Sound?
69
My Favorite Effects
75
About the Author
77

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